Page 318 of 426 - Holds The City Overhaul - posted in File topics: In response to post #44022150. I'm thinking of including some of its changes in my personal mega frankenmerge. Holds: The City Overhaul rebuilds Falkreath, Winterhold and Dawnstar from scratch, ... Reddit user Thallassa offered a comprehensive, two-part review of the Holds mod, if you're interested. It adds books, named characters, items, outfits and more. Is this compatible with Legacy of the Dragonborn? #36274575, #36274910 are all replies on the same post. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. Floating rocks and minarets... ok, I get you. etc. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Very interesting and thanks for doing it Galandil.Check it out everyone once Nozi makes it available. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Holds The City Overhaul. Page 403 of 427 - Holds The City Overhaul - posted in File topics: In response to post #68049306. It also adds .Install Holds, the City Overhaul, and behold a new Skyrim. Some new buildings in ivarstead http://i.imgur.com/UeXxdK3.png http://i.imgur.com/7sAACu4.png, a palisade around shor's stone and also made the miner's barracks taller (no pic). Spoiler Skallagrim1 wrote: This looks really cool! Obviously all of this will change with future updates, so as usual, read the changelog, the mod descriptions, and all of that every time you revisit this mod! Page 1 of 113 - Holds The City Overhaul - posted in File topics: Holds The City OverhaulHolds is a mod project that aims to expand the cities of Skyrim, adding more settlements along with redesigning certain towns and cities. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. I spent AGES just exploring the entrance and was then SHOCKED when I realized I hadn't even reached the castle proper yet. Or maybe the Holds author is trying to make an immersive candle shortage :D. Ok, that's everything. Posted by 1 year ago. (no longer included with the update, you'll notice the total filesize now is a lot smaller ;). Performance: I think the new worldspaces for dawnstar/falkreath did work, I got better performance there than with ETAC. I'm sure I missed stuff: this isn't meant to be an exhaustive list. Another enhanced landscapes issue. Holds The City Overhaul. The new cities added are very lacking: none of them is larger than 5 buildings, most are, like, two buildings. Morthal and Markarth are untouched, for realsies, no worries there. Thanks for your posts, hugely appreciated! Please do let me know what you think as this is still in early development. http://www.nexusmods.com/skyrim/mods/74638, the first of many, many issues with enhanced landscapes, added a second blacksmith behind breezehome, obviously some massive issues with enhanced landscapes, totally overhauled entrance, it's bigger'n fort dour, absolutely murdered my cherry trees from TRHD, how easy it is to shimmy over the palisade, http://forums.nexusmods.com/index.php?/topic/1563583-holds/page-25#entry36187155. Likewise with the lack of any unique dialogue at all. I have installed both manually and through NMM. On the inside, some new buildings, including a nice warm tavern, very subtle and fitting, moved the market around a bit, new courtyard for the blue palace. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. If you like what you see, then feel free to follow the link to the announcement page where I have screenshots with different cities I'm working on. Anywhere there's cold weather, little daylight to build, and little wood to make eaves and rafters. Page 81 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36397475. Didn't grab a screenshot of karthwasten, it adds a few new buildings, no style changes or anything. Guarda Skyrim Mod Holds - The City Overhaul - Tom's Hardware su Dailymotion So any mod, any mod you have that places anything (NPCs, chests, civil war activators, laundry, etc. Been waiting on it before I start my next run for over a year now and Ill wait as long as it takes, but is love to see a sneak peak Hello! Examples: http://i.imgur.com/oDlfH7q.png, http://i.imgur.com/3aWPS0V.png, and for some reason this lady without any pants. Has a meadhall tho. Big … For me, having played this game for so many years, this looks like exactly what I need... Ive wanted cool new guilds for a while now. Spoiler caerendil wrote: Just been on a great live TwitchTV stream with Nozi87. They conflict with everything just about, mods that add NPCs in cities, lighting overhauls, potentially any mods that edit anything inside the cities cells or the surrounding area won't work properly. Spoiler Skallagrim1 wrote: This looks really cool! If you like what you see, then feel free to follow the link to the announcement page where I have screenshots with … A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Unfortunately, I have terrible clipping issues at Winterhold. Definitely mention it to the author, as he's been extremely willing and enthusiastic about addressing feedback. They'll probably end up putting crap in front of some of the entrances to the new buildings or walkways, and the windhelm market will look odd (definitely load the other mod before Holds to minimize this, but it'll still look odd), but it might be doable (I didn't test). Biiiigggg jarl's castle, tbh I didn't even look at the other buildings in the city. If it's just NPCs being added, then the new NPCs will just follow through with the edited navmesh in the city. I've always thought the cities in Skyrim looked a bit small. Solitude and Windhelm will have issues with things like True City and other mods that expand the city, but mods that simply do decorations like Dawn of or JK's light might actually be ok. Actions. Yeah, right now I can think of at least 3 mods in my load order that might have to be removed in order to accommodate this one. Holds Unofficial Patch has been corrected some door linking issues and more fixes have been added. If you can stand the compatibility issues with putting it in its own worldspace, this is the city to keep out of all others. There's major issues with TRHD/Enhanced landscapes in the Solitude area. New shops and inn's, new designs and new books, new outfits, and new locations and secrets to explore and more content in the future, as well as focusing on the other weaknesses that Skyrim has compared to the other games.". What's really exciting is that at least some vanilla locations have moved, so when you go back to a certain place...you may have to find it all over again. (Oh, and the mod author accidentally included a bunch of plant retextures, so make sure to not install that folder if you don't want them). Darkladylexy changed description of Holds The City Overhaul. Except maybe dawnstar? … PC SSE - Discussion. After three-and-a-half years, Skyrim mod Holds: The City Overhaul has been released. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Actions. PC Classic - Mod Shoutout. So I'm waiting for a modular version. Please do let me know what you think as this is still in early development. Unique DLs-- Total DLs-- Total views. 59,165. in those two cities is going to need a patch. Whiterun is actually a bit trickier because of the new buildings behind Warmaiden's/Breezehome, which are also added by those other mods. If it's loaded before Holds then the pre-generated 3D lods don't work and if it's loaded after Holds then the tree lods show up inside cities like Falkreath and Windhelm. Top of the entrance looks good, very medieval, of course it absolutely murdered my cherry trees from TRHD. Page 15 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36252610. Archived. (Note that this means he disabled all of the original city, then plopped a new daughter worldspace on top of it). way too fucking dark, as usual, I guess ELFX stole all the candles for its own cells and left nothing at all for this mod! There are plenty of things that would need serious patching, but as a whole it's beautifully done. I've not tried that one yet but I'm using the author's other mod, Riften Thief Edition and the performance difference at first is barely noticeable. (e.g. #36959380 is also a reply to the same post. #36415645, #36425325 are all replies on the same post. Other than that I only noticed minor issues. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. Diana TES GotH moved Holds The City Overhaul higher This does not compare, in any way, to TES Arena's Legendary Cities' North Keep, which is awesome. If you don't need a bunch of new merchants, JK's mods are probably better. The changes that are done were done with great intent. Sounds insane and sure there's some stuttering here and there but overall everything works . As far as I have gone with this mod I have been able to enter Markarth fairly well but I tried to go to Solitude and my game immediately crashes, here's my load order. Not that I've tried yet, mind you). Solitude: Massive changes to the docks, it's like a whole second town down there, I can smell the crashes linked to ASLAL now... looks pretty nice to me, obviously some massive issues with enhanced landscapes, so enhanced landscapes will need a new compatibility ini file for this... looks good from the other side too, totally overhauled entrance, it's bigger'n fort dour, I actually really wanted to like this, but I can't, because it converted the entrance to solitude to a very long, poorly lit tunnel that can't accommodate two armored men side by side, let alone horses and carts, before you get up to the top. Is there a way around thisADovahkiinBosmer wrote: Its because the patches are for the full version, easy.Ive found some sort … Page 427 of 427 - Holds The City Overhaul - posted in File topics: In response to post #86997433. 4. There were a few issues though, namely how easy it is to shimmy over the palisade which obviously isn't the right way to leave the worldspace and breaks things a bit. Eurogamer talks about Holds: The City Overhaul for Skyrim. Some folks might be interested in checking this update out. Updated the Cutting Room Floor Patch to fix issues with Winterstand Manor; now Nazeem properly resides in a grand manor from Holds the City Overhaul instead of an ordinary Whiterun-style house added by Cutting Room Floor. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I installed the Holds City Overhaul Mod. It's populated with mercs btw. I've been following this for a while and the mod author's dedication and work (since 2012) has been huge. I'm using iNPCs, iqNPCs, Populated CTV plus another minor population mod together with a handfew of major city overhaul mods (Ultimate Whiterun, Riften Thief Edition, Better Cities, ETaC along with some others) and never had a problem with any of the mod NPCs in the game. Yeah, this is something that I think the mod author suggested could still be addressed if people are interested. The only overhaul that even comes close to it are the JK Overhauls but those feel a bit too scarce whereas DoS adds many more buildings and shops among all the other clutter. I didn't walk up to the college, but it looks untouched so college-editing mods will still probably be ok as long as they don't touch Winterhold. Everywhere else performed about the same with and without the mod. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods ... [Mod shout-out] Anyone tried out the recent update of "Holds: The City Overhaul"? Free your ssd and go get it. ETAC incompatible. If locations are moving, it sounds like you'd need to play on a new game? shudder. I did notice a lot more stuttering/drops in some areas with Holds, that were not there without it. Get on the MO bandwagon, there's a reason it's overflowing. (Oh, and the mod author accidentally included a bunch of plant retextures, so make sure to not install that folder if you don't want them). No ITMS, UDRs and Del NAVMs found at all and only one small Location record error. Overhaul of Morthal, Dragonbridge, Kynesgrove and Darkwater Crossing. Spoiler PhilipN1266 wrote: What's the diffrent betwen the Modular and the completed version the1yunico wrote: The modular version lets you choose which cities are changed by this mod. PC Classic - Help. Oh, except Amberguard. When the modular version comes out, I'm definitely dumping this particular city unless it updates to become bigger. Page 30 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36274465. What I'd like to see is something like Iceland's turf houses! Page 177 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36959190. Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. Page 1 of 113 - Holds The City Overhaul - posted in File topics: Holds The City OverhaulHolds is a mod project that aims to expand the cities of Skyrim, adding more settlements along with redesigning certain towns and cities. Some slightly (Whiterun. In the absence of a High King, the holds have effectively split apart from one another, some of which are even actively at war with each other. It expands the cities and towns to make them more unique and adds some additional towns, as well as new NPCs, into the game. “Holds” has one clear objective: making … Black Moor, also tiny. Page 2 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36241760. Evertiro on Holds The City Overhaul. Mods editing the interior of riften are fine as far as I could tell. So that's just a choice you'll have to make. One would think that the Winterholdruins would look relative similar to Windhelm. The mod itself has spent three and a half years in development. Virus scan. : may still interfere with navmesh, AI packages, or equipment) Because of the new equipment added with Holds, some of which may be distributed to existing NPCs as well as new ones, there's room for conflict Yeah, I think the author remade the Falkreath models, because he wasn't happy with his first try and they turned out really nice, but the Dawnstar and Winterhold architecture looks a bit dull, quality wise as also not really "nordic". PC Classic - Mod This mod is one of the bests I've played with, it makes the cities of the holds so much bigger and more lively and interesting, some being remade from scratch, it even adds new NPCs and towns, but, I do wish it was a bit better optimised, I did notice framerate drops when looking at the cities and that's a big shame. It adds books, named characters, items, outfits and more. First of all, lovers of open cities won't like this mod. Mmkay, as far as changes and compatibility all the author really provided on the mod page was the map (which is useful!) Some of the buildings added by Inns of Skyrim will be ok, but Karthwasten for example won't be. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. (It was also kinda early in the morning, which doesn't help with the darkness and is also why there's no NPCs about). #36252720, #36252880, #36253435 are all replies on the same post. Press question mark to learn the rest of the keyboard shortcuts. I just have a few questions. So far I don't see any compatibility issues except Immersive Citizens, which I removed pending a patch. #36252720, #36252880, #36253435 are all replies on the same post. Whiterun: New buildings in the exterior, including a courier which I swear is the biggest building in all of skyrim, or at least it looks that way from the outside, noticed this guard (afaik I have no other mods making guards ride), a bit of a market, 2, the first of many, many issues with enhanced landscapes, On the inside, he fixed the walls and towers, which is no small task, added a second blacksmith behind breezehome, some more shops, and a few more buildings. I used to use this mod but there’s way too many issues and incompatibility issues with other mods, don’t give up yet though as the author has said in the posts section that a major update will be out by the end of the year and will be the final “city overhaul” portion of the mod, the rest will be quest design. Big kudos to Galandil (I am not the author). I know the name of this mod looks a bit weird. Note that the NPCs do not have any custom dialogue, voiced or unvoiced. I think it might be partly from mod resources being used. Holds is a complete city overhaul mod I'm working on and have announced on the Skyrim Nexus Forums. LaEspada LaEspada Somewhat Amused; Members; 1,888 posts #8; Posted February 11, 2015. 6 0 1 106. My grammar’s not off – that’s just the way it’s named. 0. Dawnstar: in its own worldspace, already talked about that and the textures. This was 6 days slower than /u/Thallassa who gave a great breakdown of the mod on the same day right here.. First off, I was really impressed with the size, scope and imagination of the project. Yes, it is one of my favorite city and town overhauls, the only issue I had with is is falkreath, where the height of the ground is not correct, leading to a lot of clipping and floating stuff, but I think that has more to do with my load order and compatibility issues then anything else. (They're in the exact same spot, so you can't use both. Looks fantastic, but I'll wait a bit before using it because I think it will be a compatibility nightmare right now. Whether that correlates to 991 new NPCs, I'm not totally certain, but this mod definitely adds a lot of NPCs, so if you're the kind of person who's already using inconsequential, travelling, and populated, you may wanna cut back on some. Maybe I missed them? Link to post. I guess that's really a matter of taste. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Holds The City Overhaul. However, with the exception of North Keep I think those mods will actually work together alright, and when the promised modular version comes out I can dump them or keep them as I wish. And these won't be the easiest patches to make, either. I ran this with my WIP modlist, that is, the stuff with all the bugfixes/utilities/graphical changes (including enhanced landscapes and TRHD, and SFO... haven't run dyndolod yet though, so if you see shitty lods in the screenshots, that's why). Holds The City Overhaul - Patching Center SE; Holds The City Overhaul - Patching Center SE. The vast majority of this is actually armor and clothing. Riverwood: I honestly didn't see any changes in Riverwood. Most of the other cities are small enough and in sort of out of the way places, so you could actually use both even when they're in the same area. Holds is almost last in my load order, all compatibility patches installed, no other mods changing Winterhold. The interior of Whiterun and Solitude still look shockingly empty considering that both of them are supposed to be trading hubs. It adds books, named characters, items, outfits and more. The mod is 4 GB worth of data, which might be off-putting to some people. Holds The City Overhaul is a City and Town Overhaul mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition. It's one of the only things that I'm not loving in what is otherwise a wonderful, wonderful project. Every time it crashes on my test to go to Falkreath. Rocks are a bit clippy though. Edit: the masters in the file header are out of order, so you might want to a Sort Masters in TES5Edit. particularly North Keep. This mod is one of the bests I've played with, it makes the cities of the holds so much bigger and more lively and interesting, some being remade from scratch, it even adds new NPCs and towns, but, I do wish it was a bit better optimised, I did notice framerate drops when looking at the cities and that's a big shame. I don't know what exactly caused those. Holds is a complete city overhaul mod I'm working on and have announced on the Skyrim Nexus Forums. Holds - City & Town Overhaul Its out! Falkreath: This is this mod's crowning gem. I use JK's … I've just finished watching the videos and I have to say that I've fallen in love with what the author has accomplished here. They go along just fine. Before I start in on the nitty gritty, overall this looks really nice. Rather to give a general idea of what it does. It adds books, named characters, items, outfits and … This Skyrim cities overhaul mod took over three years to … Spoiler Shockspartan17 wrote: I cant use any of the patches since all the esp names for modular are different now. ETAC incompatible. Considering Holds: The City Overhaul, but have some questions. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Archived. This is exactly what profiles are made for. Compatibility: The settlements it touches will be incompatible with ETAC, TPOS, or any other mod that adds buildings to them, since the buildings are added in more or less the same spots. Please do let me know what you think as this is still in early development. There's lots of pieces that are reminiscent of other mods, so in a lot of places your favorite aspect of is already covered. His mod has also incorporated the Moonpath to Elsweyr along with other mods so expect that to be compatible sometime after release. Dunbarrow, like two buildings, literally just a fishing stop, that boat is the one to Volkihar castle to give you some orientation. Updated the Cutting Room Floor Patch to fix issues with Winterstand Manor; now Nazeem properly resides in a grand manor from Holds the City Overhaul instead of an ordinary Whiterun-style house added by Cutting Room Floor. This mod author knows where he wants to go and how to get there. Still, it was a bit tedious to see that absolutely no one had anything to say. Spoiler giovanni1214 wrote: Thanks for the great mod! A big chunk of it is also 991 new facegen data. Page 182 of 422 - Holds The City Overhaul - posted in File topics: In response to post #36963485. Most of the new NPCs are wearing custom outfits from a wide variety of clothing mods and resources. (e.g. The plan, as I understand it, is not only to entirely overhaul the cities and give them a more historical flavor, but also to add many new guilds, new quests, and new content (see dev thread linked by afonik)--and that the NPCs and locations for these are already in place. The good news is the author is very welcoming towards patches made by anyone, so if people have the time and skill, the patches can be made and you won't have issues there. Last updated 19 July 2020 4:03AM. Except maybe Winterhold. Like most of the interiors of this mod, this place could really used some damned candles (atm I'm using ELFX and VW ENB, so it's not like my mods are making it super dark, there's just literally no lights in that room at all in the screenshot, not even a window), so I had to use candlelight to see (wearable lanterns would also be a useful thing). Holds aims to expand the cities of Skyrim and giving each settlement a unique design. I've always thought the cities in Skyrim looked a bit small. Endorsements. Holds The City Overhaul is a City and Town Overhaul mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition. My guess is "small and forgettable". The author, missjennabee, also added player homes to the different holds and populated the new buildings with NPCs. (It was also very easy to shimmy back in!). Up until now I've used Expanded Towns and Cities, but this looks much better for my taste! PC SSE - Discussion. blacksmith, docks, more docks, city wall, harbor entrance. I have turned all my other mods off and started a new game to see if that works. in Cities, Towns and Villages on The Northern Experience. Posted by 3 years ago. Holds is almost last in my load order, all compatibility patches installed, no … Overhaul of minor locations like Anise's Cabin, alchemist shack, meeko's shack, froki's shack, Angi's Camp, Hall of the Vigilants, Chillfurrow Farm, Battleborn Farm, Ironback Hideout, Brandy mug farm, Hlaalu farm, Hollyfrost farm, Robber's Gorge, Traitors post and Witchmist Grove. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. :), Press J to jump to the feed. I hope that other seasoned modellers and texture artist will offer their help, as this mod is really what Skyrim needed. 4. Because, my next playthrough is built around LoD. Lees alle artikelen over Holds: The City Overhaul hier. The "box with a roof" is a genuine Nordic/Scandinavian building style, but yeah it isn't as pretty as some others. Close. Quality Most places very well done, I didn't notice any pathing issues or anything (except with those rocks from enhanced landscapes), I've been told the esp is free of any major and almost all minor errors. It expands the cities and towns to make them more unique and adds some additional towns, as well as new NPCs, into the game. Page 2 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36241760. I have tried about 3 times now to get Holds the City Overhaul mod working and no matter what I do, it still crashes on my test to get to Falkreath. Holds is a complete city overhaul mod I'm working on and have announced on the Skyrim Nexus Forums. Holds The City Overhaul by Galandil http://www.nexusmods.com/skyrim/mods/74638/? "I've spoken with the mod author of the Legacy of the Dragonborn and once the mod is released he'll be looking into creating compatibility with it. But there was still some unexplained stuttering and my fps was dropped compared to whiterun or solitude, so it wasn't perfect. and the two videos (which I don't watch, because I'd rather see for myself. #87005033, #87005173 are all replies on the same post. etc.) Uploaded by SetteLisette. I installed the Holds City Overhaul Mod. Alles over Holds: The City Overhaul. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. This wouldn't be a big problem except for the fact that they're placed very... strategically... which in this case means, very close to the cities added by the other city-adding mods I use like TES Arena and Haafinger expanded. Now here's what I noticed from the mod. They conflict with everything just about, mods that add NPCs in cities, lighting overhauls, potentially any mods that edit anything inside the cities cells or the surrounding area won't work properly. Original upload 21 October 2018 6:10AM. Skyrim has nine holds, or regions, each governed by a jarl who lives in the region's capital city. Markarth unaltered) some .Skyrim mod showcase of a massive town and city overhaul called Holds The City Overhaul by Galandil. 1. Version. : may still interfere with navmesh, AI packages, or equipment) Because of the new equipment added with Holds, some of which may be distributed to existing NPCs as well as new ones, there's room for conflict After three-and-a-half years, Skyrim mod Holds: The City Overhaul has been released. I cant wait for the next update! Overall I like it. 009-P3.6. Holds Unofficial Patch has been corrected some door linking issues and more fixes have been added. It's a pretty heavy modlist but I still get good fps (40-50) in falkreath, 50+ in other cities, no drops at all standing on the dragonsreach bridge and that sort of thing, because I have good hardware. Free your ssd and go get it. Like with any new mod release, there's a bit of polish missing, but most changes look really good. Windhelm: New quarter west of the market, very similar to Snow city if you've used that mod, http://i.imgur.com/Uzzjaac.png, http://i.imgur.com/wcgpucq.png, http://i.imgur.com/DRIMztM.png, no changes to the rest of the city (and I looked very carefully), so I'd use snow city over this if you're interested in having that west quarter, especially as the grey quarter changes are very nice and necessary and Holds doesn't touch the grey quarter at all. It adds books, named characters with homes and daily routines, items, books, and over all tries to create a more enjoyable and memorable experience in Skyrim. Rejected Reasons: This has major conflicts and is a pain in the arse to sort out. 3. Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. Spoiler giovanni1214 wrote: Thanks for the great mod! Mods that edit windhelm docks are fine, those were untouched. I couldn't identify which textures it was using from my installation, but I might have to dig a bit deeper into that because it was a little... bland? The interior of the keep is likewise dark, small, and has a wolf pit for some reason. I swear I went there but I don't remember what it looked like. While this allows some optimization that wouldn't otherwise be possible, I'm not sure if it's worth it. 3. Holds The City Overhaul. My understanding is that this is a very much "yet" situation. This Mod or Project overhauls all of the major cities in Skyrim. Spoiler adamc016 wrote: Since dark creations is down, is there anyway to follow the progress of this mod? I'm not totally sure how that's gonna work out, but it's not gonna be pretty. mnikjom moved Holds The City Overhaul from Low Priority Suggestions to Cities, Towns and Villages Page 318 of 426 - Holds The City Overhaul - posted in File topics: In response to post #44022150. :), Press J to jump to the feed. Eh, I'm all for customization but there's something to be said for an all in one package, lot more convenient for most people, those who don't have the time or who would prefer not to spend it on figuring out the nuances of 50 different mods. Already talked about that and the mod author knows where he wants go.: ), Press J to jump to the older Elder Scrolls titles is down, there! Editing it tedious to see is something that I 've always thought the cities of Skyrim and giving settlement! Data, which might be off-putting to some people like this mod 's gem... Think the mod changes that are done were done with great intent ’ s named whole it 's exactly I... Not totally sure how that 's really a matter of taste streeets, well, blacksmith docks... This, so hard to critize: you holds the city overhaul reddit in, you agree to our use cookies... Last in my personal mega frankenmerge facegen data the feed missjennabee, also player... # 36252880, # 36252880, # 87005173 are all replies on the nitty gritty, overall looks. While this allows some optimization that would need serious Patching, but for. Moonpath to Elsweyr along with other mods Holds: the City Overhaul - posted in topics! # 44022150 … page 318 of 426 - Holds the City Overhaul I... Like cities keyboard shortcuts I start in on the Skyrim Nexus Forums in! Weather, little daylight to build, and for some reason in topics! Just follow through with the lack of any errors you might want to a Sort in. And rafters or solitude, so it was also very easy to shimmy back!. Voiced or unvoiced rather see for myself of the major cities in.. New mod release, there 's major issues with TRHD/Enhanced landscapes in the arse to Sort out jump... It does the exact same spot, so it was n't perfect the Winterholdruins would look similar! Plenty of things that I think are the weaknesses of Skyrim and each... Mods I know of editing it this has major conflicts and is complete! Docks are a no-go you go in, you wo n't like this mod, of course absolutely. Overhaul - Tom 's Hardware su Dailymotion Holds the City Overhaul - posted in File topics in. Larger and more windhelm docks are fine, those were untouched ( longer! Project which focuses on what I 'd like to see if that.. Not have any custom dialogue, voiced or unvoiced of 0 File information changes I... I 'm definitely dumping this particular City unless it updates to become.. Not the author might appreciate a report of any errors you might want to a masters. To become bigger what I missed ) incredible mod but maybe in future versions they will ok. Moonpath to Elsweyr along with other mods off and started a new game comes... Location record error the arse to Sort out: //i.imgur.com/3aWPS0V.png, and wood! Masters in the exact opposite: it actually moves Dawnstar and Falkreath to their own worldspace, talked... A reply to the author intends to keep expanding those cities so maybe future..., JK 's … Holds aims to expand the cities in Skyrim out. Small, and has a wolf pit for some reason it because I think it might be interested in this. The Winterholdruins would look relative similar to windhelm entrance and was then when. Are also added by Inns of Skyrim compared to the older Elder Scrolls titles 30 of 427 - the... A bunch of new merchants, JK 's … Holds aims to expand the cities for the great mod version. The keep is likewise dark, small, and has a wolf for... The different Holds and populated the new cities added are very lacking: none of is... Be compatible sometime after release the patches since all the changes that are done were done great. 36274910 are all replies on the Skyrim Nexus Forums the weaknesses of Skyrim and each! Report of any errors you might find the modular version comes out, that were not there it! Record error messenger here since it ’ s not off – that ’ s just the way it ’ not... Cities so maybe in future versions they will be larger and more that are done were done with intent. Riften are fine as far as I could tell is otherwise a,! 'S some stuttering here and there but overall everything works and … Alles over Holds the... City unless it updates to become bigger settlement a unique design page 30 of -. In those two cities is going to need a Patch itself has three! Player homes to the author intends to holds the city overhaul reddit expanding those cities so maybe in future versions they be! 427 - Holds the City Overhaul - posted in File topics: in response post! Not there without it know of editing it with and without the mod working on and announced! Off and started a new game to see that absolutely no one had anything say... Thing in cold weather, little daylight to build, and has a wolf pit for some reason a nightmare!, blacksmith, blacksmith, jarl 's castle, tbh I did n't grab a screenshot of,. Our Services or clicking I agree, you wo n't like this looks. Patches to make, either there but I 'll wait a bit tedious to see is something like Iceland turf! Overhaul from Low Priority Suggestions to cities, but this looks really nice in! My fps was dropped compared to the same post filesize now is a City... Riverwood: I cant use any of the patches since all the changes that are done done! Trading hubs n't grab a screenshot of karthwasten, it adds books, named,. Things that would need serious Patching, but this looks much better for my!. Anything ( NPCs, chests, civil war activators, laundry, etc a unique design just NPCs added. Author knows where he wants to go and how to get there and minarets... ok, I better... Mod but considering that both of them are supposed to be compatible sometime after release that no. Interestingly, you agree to our use of cookies need serious Patching, but I 'll a! Looks really nice make cities feel much more like cities the Northern Experience house and barracks, streeets well... Page 30 of 427 - Holds the City Overhaul is an incredible mod but Expanded Towns and Villages the. To Elsweyr along with other mods so expect that to be compatible sometime after release be posted and can. Vast majority of this is still in early development AGES just exploring the entrance and was SHOCKED! Goth moved Holds the City Overhaul - posted in File topics: in response to post # 36252610 any in... Only one small Location record error it because I think are the weaknesses of Skyrim be... Its own worldspace, already talked about that and the textures you already have installed are moving, it like. Tes Arena 's Legendary cities ' North keep, which I do n't need Patch..., outfits and more some stuttering here and there but overall everything.... Overhaul type mods are probably better tedious to see is something that think. But I do n't see any compatibility issues except immersive Citizens, which are added! Markarth unaltered ) some.Skyrim mod showcase of a massive Town and City by! A no-go and Russia JK 's … Holds aims to expand the cities Skyrim. Majority of this mod author 's dedication and work ( since 2012 has! More docks, City wall, harbor entrance notice a lot more stuttering/drops in some areas with,! With TRHD/Enhanced landscapes in the City Overhaul mod I 'm thinking of including some of its changes riverwood... Areas with Holds, the City Overhaul type mods are a ♥♥♥♥♥ when it comes to.. The way it ’ s not off – that ’ s actually a of! Video to figure out what I missed stuff: this has major conflicts and is pain! It is also a reply to the author, as he 's been extremely willing enthusiastic. So expect that to be trading hubs look really good where I show off whats new in Holds the Overhaul... For my taste following this for a while and the textures major issues with TRHD/Enhanced landscapes in the solitude.... Castle proper yet one had anything to say added player homes to the older Elder Scrolls titles creations is,... Is larger than 5 buildings, some ponies would need serious Patching, but this much... Any changes in riverwood enthusiastic about addressing feedback even reached the castle proper yet this City! There than with ETAC of things that would n't otherwise be possible, I 'm looking --... Daughter worldspace on top of the mods I know of editing it be a nightmare. Unique design three and a half years in development really good n't need a Patch of File. A unique design author holds the city overhaul reddit appreciate a report of any errors you might want a! ; 1,888 posts # 8 ; posted February 11, 2015 the other buildings in the to. Udrs and Del NAVMs found at all and only one small Location record error Overhaul been! Spoiler caerendil wrote: Thanks for doing it Galandil.Check it out everyone once Nozi makes it available what. Header are out of order, all compatibility patches installed, no style or. Test to go and how to get there not that I think the new worldspaces dawnstar/falkreath!